They trust Pengify
Server partner program
Garry's Mod addon pipeline
Clean conversion tools for messy 3D models.
Pengify turns rigged FBX characters and prop assets into organized Garry's Mod addons with preview, packaging, collision options, texture repair, and AI-assisted revision tools.
3 workflows
Playermodels, props, and animations
Repair-ready
AI and manual tools
Source output
Addon packaging
Preview workspace
pm_pengify_ready.glb
FBX / ZIP
Source model
Pipeline
Rig + assets
Addon
Ready zip
Analyze
Rig, materials, scale, and conversion risk are checked before spending a credit.
Build
Blender automation prepares Source Engine files, previews, and reports.
Compile
StudioMDL output is packaged into a downloadable addon.
Repair
Manual texture tools and AI repair passes stay attached to the job.
Organized tools
Pick the workflow that matches the asset.
The standard site stays focused on normal users. Partner server batch flows are kept separate so high-volume imports do not make the main interface noisy.
Rigged FBX
Playermodel Converter
Turn a rigged character into a GMod playermodel addon with materials, QC, preview, and compile output.
FBX, OBJ, ZIP
Props Importer
Create spawnable prop addons with material extraction, collision options, scale controls, and batch support.
UE5 animation FBX
Animation Pack Converter
Batch retarget UE5 animation FBX files to Valve and package every converted sequence as Source SMD files.
Preflight before credits
Pengify analyzes the model first so users see risk signals before launching the conversion.
Repair workflow built in
Users can fix texture links manually or request an AI repair revision from a generated job.
Clear best-effort limits
The site explains when bad source scale, weights, or rig hierarchy can affect the final addon.
Practical guidance
Fewer surprises before compile.
Pengify is honest about what automation can and cannot guarantee. The upload pages now explain when to use precise collisions, when to fix scale in Blender first, and why reports matter.
Use Precise collisions only for interactive shapes.
Fix source scale in Blender for the cleanest result.
Report broken jobs so debug artifacts can improve the pipeline.