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Solve server logoSolveVerifiedFrench GMod server community
Partner slotMore communities joining soon
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Garry's Mod addon pipeline

Clean conversion tools for messy 3D models.

Pengify turns rigged FBX characters and prop assets into organized Garry's Mod addons with preview, packaging, collision options, texture repair, and AI-assisted revision tools.

3 workflows

Playermodels, props, and animations

Repair-ready

AI and manual tools

Source output

Addon packaging

Preview workspace

pm_pengify_ready.glb

Ready

FBX / ZIP

Source model

Pipeline

Rig + assets

Addon

Ready zip

Current jobCompiling
1

Analyze

Rig, materials, scale, and conversion risk are checked before spending a credit.

2

Build

Blender automation prepares Source Engine files, previews, and reports.

3

Compile

StudioMDL output is packaged into a downloadable addon.

4

Repair

Manual texture tools and AI repair passes stay attached to the job.

Organized tools

Pick the workflow that matches the asset.

The standard site stays focused on normal users. Partner server batch flows are kept separate so high-volume imports do not make the main interface noisy.

Rigged FBX

Playermodel Converter

Turn a rigged character into a GMod playermodel addon with materials, QC, preview, and compile output.

Preflight rig analysisManual texture repairAI repair support

FBX, OBJ, ZIP

Props Importer

Create spawnable prop addons with material extraction, collision options, scale controls, and batch support.

Auto or precise collisionsScale correctionPRO batch imports

UE5 animation FBX

Animation Pack Converter

Batch retarget UE5 animation FBX files to Valve and package every converted sequence as Source SMD files.

PRO unlimitedSMD outputReport included

Preflight before credits

Pengify analyzes the model first so users see risk signals before launching the conversion.

Repair workflow built in

Users can fix texture links manually or request an AI repair revision from a generated job.

Clear best-effort limits

The site explains when bad source scale, weights, or rig hierarchy can affect the final addon.

Practical guidance

Fewer surprises before compile.

Pengify is honest about what automation can and cannot guarantee. The upload pages now explain when to use precise collisions, when to fix scale in Blender first, and why reports matter.

Use Precise collisions only for interactive shapes.

Fix source scale in Blender for the cleanest result.

Report broken jobs so debug artifacts can improve the pipeline.